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GAMES PROGRAMMER

ABOUT

Hello there, I'm Josh, currently a Software Engineer Intern at Virtual Arts Ltd.  I have a keen interest in figuring out how things work and jumping between roles. From tools development to gameplay mechanics, I'm always eager to learn more. I have experience developing in Unity and Unreal engine using C# and C++. I also have started developing my own tools in my spare time.

I'm currently open to a wide variety of opportunities.

LANGUAGES AND ENGINES

  • Unity

  • Unreal Engine 4

  • C#

  • C++

EDUCATION

  • Game Development Masters in Professional Practice

  • Computer Gaming Technology (1st class honours)

PROFESSIONAL PROJECTS

city-screenshot-1.jpg

Super Ego City Generator

Windows Application with Unreal plugin

  • Tools: C++, Unreal Engine, WPF

  • Platforms: Unreal Engine plugin and Windows Application

  • Team size: 1 (solo developed)

  • Role: Programmer

  • Production Duration: 4 months

PERSONAL PROJECTS

CHAOS ENGINE

2D Vulkan Based Game Engine

  • Tools: C++, Visual Studio

  • Platform: Windows, however porting to other platforms is planned.

  • Team size: 1 (solo developed)

  • Role: Programmer

  • Production Duration: Ongoing (estimated: 5 months on and off)

GAME JAM PROJECTS

RUN GRIZZLY BEAR

Gameshow themed endless runner

  • Engine and tools: Unity using C#

  • Platform: PC 

  • Team size: 6 

  • Role: Programmer

  • Production Duration: 1 Week

JELLY JAM

Ocean based side scroller 

  • Engine and tools: Unity using C#

  • Platform: PC 

  • Team size: 3 

  • Role: Programmer

  • Production Duration: 48 hours

STUDENT PROJECTS

THE LIGHT

Puzzle platformer

  • Engine and tools: Unreal using C++

  • Platform: PC 

  • Team size: 5

  • Role: Programmer

  • Production Duration: 10 weeks

Paperbound

3rd person spell casting

  • Engine and tools: Unity using C#

  • Platform: PC 

  • Team size: 13

  • Role: Programmer

  • Production Duration: 14 weeks

GET IN TOUCH

Dundee, United Kingdom

jjrwalkerdev@gmail.com

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©2019 by Joshua Walker.

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